Bài hôm nay mình sẽ giúp các bạn bắt được cự kiện va chạm giữa 2 sprite. Sau bài này các bạn sẽ ứng dụng được nhiều vào các thể loại game cần tới sự va chạm.
Chúc các bạn thành công !
Video hướng dẫn :(like và G+ ủng hộ mình nha!)
package example.collectiongame;
import javax.microedition.khronos.opengles.GL10;
import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.camera.hud.controls.BaseOnScreenControl;
import org.anddev.andengine.engine.camera.hud.controls.DigitalOnScreenControl;
import org.anddev.andengine.engine.camera.hud.controls.BaseOnScreenControl.IOnScreenControlListener;
import org.anddev.andengine.engine.handler.physics.PhysicsHandler;
import org.anddev.andengine.engine.options.EngineOptions;
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.scene.background.ColorBackground;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.entity.util.FPSLogger;
import org.anddev.andengine.opengl.texture.Texture;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.opengl.texture.region.TextureRegionFactory;
import org.anddev.andengine.ui.activity.BaseGameActivity;
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;
public class MainActivity extends BaseGameActivity {
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 800;
private Camera mCamera;
private Texture textureEarth;
private TextureRegion textureRegionEarth;
private Texture textureAndengine;
private TextureRegion textureRegionAndengine;
private Texture mOnScreenControlTexture;
private TextureRegion mOnScreenControlBaseTextureRegion;
private TextureRegion mOnScreenControlKnobTextureRegion;
@Override
public Engine onLoadEngine() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT,
new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources() {
TextureRegionFactory.setAssetBasePath("gfx/");
this.textureEarth = new Texture(256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.textureRegionEarth = TextureRegionFactory.createFromAsset(this.textureEarth, this, "earth.png", 0, 0);
this.mEngine.getTextureManager().loadTexture(this.textureEarth);
this.textureAndengine = new Texture(256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.textureRegionAndengine= TextureRegionFactory.createFromAsset(this.textureAndengine, this, "logoimage.png", 0, 0);
this.mEngine.getTextureManager().loadTexture(this.textureAndengine);
this.mOnScreenControlTexture = new Texture(256, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mOnScreenControlBaseTextureRegion = TextureRegionFactory.createFromAsset(
this.mOnScreenControlTexture, this, "onscreen_control_base.png", 0, 0);
this.mOnScreenControlKnobTextureRegion = TextureRegionFactory.createFromAsset(
this.mOnScreenControlTexture, this, "onscreen_control_knob.png", 128, 0);
this.mEngine.getTextureManager().loadTextures(this.mOnScreenControlTexture);
}
@Override
public Scene onLoadScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
final Sprite earth = new Sprite(CAMERA_WIDTH/2,600 , this.textureRegionEarth);
earth.setScale(0.5f);
scene.attachChild(earth);
final Sprite andengine = new Sprite(50,100, this.textureRegionAndengine);
final PhysicsHandler physicsHandler = new PhysicsHandler(andengine);
andengine.setScale(0.5f);
andengine.registerUpdateHandler(physicsHandler);
scene.attachChild(andengine);
final DigitalOnScreenControl digitalOnScreenControl = new DigitalOnScreenControl
(0, CAMERA_HEIGHT - this.mOnScreenControlBaseTextureRegion.getHeight(),
this.mCamera, this.mOnScreenControlBaseTextureRegion,
this.mOnScreenControlKnobTextureRegion, 0.1f, new IOnScreenControlListener() {
@Override
public void onControlChange(final BaseOnScreenControl pBaseOnScreenControl, final float pValueX, final float pValueY) {
if(pValueX !=0 || pValueY!=0)
{
physicsHandler.setVelocity(pValueX*100, pValueY*100 );
if(andengine.collidesWith(earth))
Log.v("", "Đã va chạm khi đang di chuyển");
}else
{
physicsHandler.setVelocity(pValueX*0, pValueY*0 );
if(andengine.collidesWith(earth))
Log.v("", "Đã va chạm khi vật đang dừng lại");
}
}
});
digitalOnScreenControl.getControlBase().setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
digitalOnScreenControl.getControlBase().setAlpha(0.5f);
digitalOnScreenControl.getControlBase().setScaleCenter(0, 128);
digitalOnScreenControl.getControlBase().setScale(1.25f);
digitalOnScreenControl.getControlKnob().setScale(1.25f);
digitalOnScreenControl.refreshControlKnobPosition();
scene.setChildScene(digitalOnScreenControl);
return scene;
}
@Override
public void onLoadComplete() {
// TODO Auto-generated method stub
}
}
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