Rất tuyệt đúng không . sau bài này các bạn sẽ tạo cho mình được một game với nhân vật di chuyển được rồi đó.
Video hướng dẫn : (like và G+ ủng hộ mình nhé!)
Code
package pham.tien.phong.example.controllinandengine;
import javax.microedition.khronos.opengles.GL10;
import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.camera.hud.controls.AnalogOnScreenControl;
import org.anddev.andengine.engine.camera.hud.controls.BaseOnScreenControl;
import org.anddev.andengine.engine.camera.hud.controls.AnalogOnScreenControl.IAnalogOnScreenControlListener;
import org.anddev.andengine.engine.handler.physics.PhysicsHandler;
import org.anddev.andengine.engine.options.EngineOptions;
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.anddev.andengine.entity.modifier.ScaleModifier;
import org.anddev.andengine.entity.modifier.SequenceEntityModifier;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.scene.background.ColorBackground;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.entity.util.FPSLogger;
import org.anddev.andengine.opengl.texture.Texture;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.opengl.texture.region.TextureRegionFactory;
import org.anddev.andengine.ui.activity.BaseGameActivity;
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;
public class MainActivity extends BaseGameActivity{
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 800;
private Camera mCamera;
private Texture mTexture;
private TextureRegion mFaceTextureRegion;
private Texture mOnScreenControlTexture;
private TextureRegion mOnScreenControlBaseTextureRegion;
private TextureRegion mOnScreenControlKnobTextureRegion;
@Override
public Engine onLoadEngine() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT,
new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources() {
TextureRegionFactory.setAssetBasePath("gfx/");
this.mTexture = new Texture(256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mFaceTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, "earth.png", 0, 0);
this.mOnScreenControlTexture = new Texture(256, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mOnScreenControlBaseTextureRegion = TextureRegionFactory.createFromAsset(
this.mOnScreenControlTexture, this, "onscreen_control_base.png", 0, 0);
this.mOnScreenControlKnobTextureRegion = TextureRegionFactory.createFromAsset(
this.mOnScreenControlTexture, this, "onscreen_control_knob.png", 128, 0);
this.mEngine.getTextureManager().loadTextures(this.mTexture, this.mOnScreenControlTexture);
}
@Override
public Scene onLoadScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
// load ảnh lên màn hình game
final Sprite face = new Sprite(CAMERA_WIDTH/2, CAMERA_WIDTH/2, this.mFaceTextureRegion);
final PhysicsHandler physicsHandler = new PhysicsHandler(face);
face.registerUpdateHandler(physicsHandler);
scene.attachChild(face);
// load controll lên màn hình
final AnalogOnScreenControl analogOnScreenControl = new AnalogOnScreenControl
(50, CAMERA_HEIGHT - this.mOnScreenControlBaseTextureRegion.getHeight()*2,
this.mCamera, this.mOnScreenControlBaseTextureRegion,
this.mOnScreenControlKnobTextureRegion, 0.1f, 200,
new IAnalogOnScreenControlListener() {
@Override
public void onControlChange(final BaseOnScreenControl pBaseOnScreenControl,
final float pValueX, final float pValueY) {
Log.v("pValueX= "+pValueX, "pValueY= "+pValueY);
physicsHandler.setVelocity(pValueX * 200, pValueY * 200);
}
@Override
public void onControlClick(final AnalogOnScreenControl pAnalogOnScreenControl) {
face.registerEntityModifier(new SequenceEntityModifier
(new ScaleModifier(0.25f, 1, 1.5f), new ScaleModifier(0.25f, 1.5f, 1)));
}
});
analogOnScreenControl.getControlBase().setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
analogOnScreenControl.getControlBase().setScaleCenter(0, 128);
analogOnScreenControl.refreshControlKnobPosition();
scene.setChildScene(analogOnScreenControl);
return scene;
}
@Override
public void onLoadComplete() {
// TODO Auto-generated method stub
}
}
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